This is a demo we built back in early September of 2018 but were not allowed to show it at the time. We wanted to demo our tech for building a "large" world, mapping it to the physical constraints of our office (the areas around desks and tables/along walls) and how we could put multiple people in that environment together.
It wasn't intended to be a full game, just a demo of our calibration system for Quest.
We built this demo of an intense 8 day "jam", with 2 programmers and 1 artist.
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