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the turtle song

the ugly sweater club039s first starcraft 2 parody based on quotthe lazy songquot by bruno marsdownload: http:soundcloudcomtheuglysweaterclub
boxer039s perfect scv rush

the most famous rush in the history of sc made by slayers_boxer while playing against ncyellow in tournament finalswatch boxer039s quotgod is in the tvquot: http:youtubecomwatchv=gdsltpne4ycwatch boxer039s quotthe emperorquot: http:youtubecomwatchv=kusovg-egmu
taiwan esports league tesl footage - sc2 progaming scene

the tesl or taiwan esports league has now adopted starcraft 2 and is a budding progaming scene i went down there to visit on a weekend off and see how the scene is shaping up a must seeoriginal music by trash the dresswwwmyspacecomtrashthedressmusic
contest update: overlay slideshow

a slideshow showing every single overlay submission for the t-shirt contest this is going to be a tough callmusic courtesy of monster cat media: http:wwwyoutubecommonstercatmedia
starcraft ai - alpha-beta search for unit micromanagement

here is a video demonstration of the results from our paper:quotfast heuristic search for rts game combat scenariosquotwe use a new algorithm abcd - alpha beta considering durations to plan all unit actions you see being performed the search is allowed to run for 50ms per frame in order to simulate real-time performance there is no human input or hard-coded scripting being used all actions are being decided intelligently in a similar manner to how chess ai systems work the reason this problem has been so hard is two fold:- extremely high branching factor for search ie: an exponential number of possible simultaneous actions- limited resource budget 50ms per decision vs many seconds or even minutes given to a game like chessunit hp bars are shown above the units as well as larger versions in the top-right corner the red units are controlled by search while the blue units are controlled by the default quotattack closest unitquot behaviour which is default to the starcraft built-in ai initial starting positions for units are generated randomly but symmetrically to guarantee fairnessshown is our combat simulation visualizer due to some issues with unknown unit behaviour in starcraft it is not yet possible to carry out perfect action execution in the game itself so we showcase its performance first in simulation soon we039ll be incorporating this into our ai bot quotualbertabotquot which came 2nd place last year at the 2011 aiide starcraft ai competitionhttp:wwwstarcraftaicompetitioncom- why is this newthis is new because every other micro system so far including those in bw sc2 and the ai competition has been performed using hard-coded human knowledge or with incredibly long rule-based scripts with this system i can simply throw any units at it and it figures out the best moves on its own- why does the script win sometimesin the examples i recorded the blue player script does win sometimes this is due to the nature of the randomly generated positions as well as the visualization eating up some of our processing time in our paper our method beats the best scripts used from the 2011 starcraft ai competition over 80 of the time
g-star allstars round of 8: makaprime v ogsthewind g3 p22

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g-star allstars round of 8: makaprime v ogsthewind g3 p12

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g-star allstars round of 8: makaprime v ogsthewind g2

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g-star allstars round of 8: makaprime v ogsthewind g1

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g-star allstars round of 8: slayersboxer v kyrixzenith g2 p22

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g-star allstars round of 8: slayersboxer v kyrixzenith g2 p12

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g-star allstars round of 8: slayersboxer v kyrixzenith g1

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g-star allstars round of 8: nexgenius v tester g3 p22

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g-star allstars round of 8: nexgenius v tester g3 p12

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g-star allstars round of 8: nexgenius v tester g2

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